![]() ![]() ![]() More information can be found on the Grinding page. Instead, focus on working grinding into the rest of your tactics, where it will serve you best. Grinding as a tactic can be effective, but is also easily defeated by better grinding, so while you need to build this skill first, it's a skill you should work on intermittently on its own. To drive someone into a corner (any corner, not necessarily the grid corners) you have to grind both sides of the corner, leaving one side with enough space for the player to reasonably get in it and sealing the other side so they can't turn without hitting your wall. To seal someone in a box, you have to grind the open points on the box, closing the box. As a tactic, it's fairly straightforward. Grinding is also a tactic, as well as a basic maneuvering skill. So the longer you wait before turning, the closer you will be to the wall after you turn. When you have run out of rubber, you explode. The length of that pause is determined by your speed and the amount of rubber available. At the moment of contact with the wall, there will be a slight pause before your cycle explodes into pieces. In order to grind, you approach a wall and actually hit it. This is for any player's wall as well as the Rim Wall. Grinding can be defined as "Getting as close to the wall as possible without crashing, and turning so that you are running parallel to the wall". If you can't grind well, you can't accelerate well, it's as simple as that. Grinding is such a basic part of the game that it's the first area for you to focus on. Likewise, you should occasionally play on high ping servers to be familiar with how network latency affects your ability to survive. It's probably helpful to disable your brake key and try playing without them for a little while because brakes are temporary and sometimes you won't have any to use, so knowing how to control your speed without is a good idea. Some players see brakes as a crutch, but others see brakes as an essential part of advanced maneuvering. It's debatable whether leaning to play without brakes is helpful. It's hard to find the "Goldilocks zone," but if you see some players doing amazing things you'll know you're getting closer. There is a fine balance between speed, rubber, trail length, turn radius, and arena size. Finite Trails (forces you to interact with opponents more often).Low Rubber (you should explode if you touch a wall for more than a fraction of a second).However, to get really good at the game you will want to gravitate toward servers with with these settings: Generally you'll wind up playing in popular servers where the people are nice to you, regardless of settings. Armagetron's extreme customizability means there some servers are wildly different than local games.
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